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Showing posts with label Social Net With Firework. Show all posts
Showing posts with label Social Net With Firework. Show all posts

Social Net With Firework

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Social Net With Firework
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<style class="styles">
body {background-image: url(http://cdn.pcwallart.com/images/red-color-gradient-wallpaper-1.jpg);color:red;height:100%;overflow:hidden;}
body{background:;font-family:Arial,Helvetica,sans-serif;color:#666666;height:100%;}
*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;-o-box-sizing:border-box;-khtml-box-sizing:border-box;-ms-box-sizing:border-box;box-sizing:border-box;}
.navigation{padding:20px;background-color:#999999;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#bfbfbf), color-stop(100%, #999999));background-image:-webkit-linear-gradient(top, #bfbfbf 0%, #999999 100%);background-image:-moz-linear-gradient(top, #bfbfbf, #999999 100%);background-image:-o-linear-gradient(top, #bfbfbf, #999999 100%);background-image:-khtml-linear-gradient(top, #bfbfbf, #999999 100%);background-image:-ms-linear-gradient(top, #bfbfbf 0%, #999999 100%);background-image:linear-gradient(top, #bfbfbf, #999999 100%);background-repeat:repeat-x;}.navigation .container{padding:8px;}
.navigation .nav_outer{background-color:#cccccc;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#808080), color-stop(100%, #cccccc));background-image:-webkit-linear-gradient(top, #808080 0%, #cccccc 100%);background-image:-moz-linear-gradient(top, #808080, #cccccc 100%);background-image:-o-linear-gradient(top, #808080, #cccccc 100%);background-image:-khtml-linear-gradient(top, #808080, #cccccc 100%);background-image:-ms-linear-gradient(top, #808080 0%, #cccccc 100%);background-image:linear-gradient(top, #808080, #cccccc 100%);background-repeat:repeat-x;padding:1px;-webkit-border-radius:2px;-moz-border-radius:2px;-o-border-radius:2px;-khtml-border-radius:2px;-ms-border-radius:2px;border-radius:2px;}
.navigation ul{background-color:#a6a6a6;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#999999), color-stop(100%, #a6a6a6));background-image:-webkit-linear-gradient(top, #999999 0%, #a6a6a6 100%);background-image:-moz-linear-gradient(top, #999999, #a6a6a6 100%);background-image:-o-linear-gradient(top, #999999, #a6a6a6 100%);background-image:-khtml-linear-gradient(top, #999999, #a6a6a6 100%);background-image:-ms-linear-gradient(top, #999999 0%, #a6a6a6 100%);background-image:linear-gradient(top, #999999, #a6a6a6 100%);background-repeat:repeat-x;padding:8px 0 8px 8px;-webkit-border-radius:2px;-moz-border-radius:2px;-o-border-radius:2px;-khtml-border-radius:2px;-ms-border-radius:2px;border-radius:2px;overflow:hidden;}
.navigation li{background-color:#fff;font-size:13px;line-height:16px;margin-right:8px;-webkit-border-radius:3px;-moz-border-radius:3px;-o-border-radius:3px;-khtml-border-radius:3px;-ms-border-radius:3px;border-radius:3px;-webkit-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-moz-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-o-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-khtml-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-ms-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);margin-bottom:8px;}
.navigation li:last-child{margin-bottom:0;}
.navigation a{text-decoration:none;display:block;text-align:center;padding:2px;-webkit-border-radius:3px;-moz-border-radius:3px;-o-border-radius:3px;-khtml-border-radius:3px;-ms-border-radius:3px;border-radius:3px;font-weight:bold;color:#555;text-shadow:1px 1px rgba(255, 255, 255, 0.4),-1px -1px rgba(0, 0, 0, 0.075);}
.navigation li:not(.active){position:relative;top:-2px;-webkit-transition:top 0.1s linear;-moz-transition:top 0.1s linear;-o-transition:top 0.1s linear;-khtml-transition:top 0.1s linear;-ms-transition:top 0.1s linear;transition:top 0.1s linear;}.navigation li:not(.active):hover{top:0;}
.navigation li:not(.active) a{-webkit-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-moz-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-o-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-khtml-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-ms-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-webkit-transition:box-shadow 0.1s linear;-moz-transition:box-shadow 0.1s linear;-o-transition:box-shadow 0.1s linear;-khtml-transition:box-shadow 0.1s linear;-ms-transition:box-shadow 0.1s linear;transition:box-shadow 0.1s linear;color:#666666;}.navigation li:not(.active) a:hover{-webkit-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-moz-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-o-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-khtml-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-ms-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);color:#555;}
.navigation span{display:block;padding:5px 10px;background-color:#ffffff;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#dddddd), color-stop(100%, #ffffff));background-image:-webkit-linear-gradient(top, #dddddd 0%, #ffffff 100%);background-image:-moz-linear-gradient(top, #dddddd, #ffffff 100%);background-image:-o-linear-gradient(top, #dddddd, #ffffff 100%);background-image:-khtml-linear-gradient(top, #dddddd, #ffffff 100%);background-image:-ms-linear-gradient(top, #dddddd 0%, #ffffff 100%);background-image:linear-gradient(top, #dddddd, #ffffff 100%);background-repeat:repeat-x;-webkit-border-radius:2px;-moz-border-radius:2px;-o-border-radius:2px;-khtml-border-radius:2px;-ms-border-radius:2px;border-radius:2px;background-color:#fff;}
@media only screen and (min-width:420px){.main{padding-top:48px;} .navigation{position:absolute;top:0;left:0;width:100%;}.navigation li{margin-bottom:0;} .navigation ul{padding-right:8px;} .navigation li{display:inline-block;vertical-align:top;width:18%;margin-right:1.25%;} .navigation li:last-child{margin-right:0;}}
#social a:hover { background-color: transparent;opacity:0.7; } #social img { -moz-transition: all 0.8s ease-in-out; -webkit-transition: all 0.8s ease-in-out; -o-transition: all 0.8s ease-in-out; -ms-transition: all 0.8s ease-in-out; transition: all 0.8s ease-in-out; } #social img:hover { -moz-transform: rotate(360deg); -webkit-transform: rotate(360deg); -o-transform: rotate(360deg); -ms-transform: rotate(360deg); transform: rotate(360deg); }
</style>
<center>
<div class="navigation">
<div class="nav_outer">
<ul>
<li class="active">
<h2>
<a href="http://codepen.io/kevadamson/pen/nqCgw"target="_blank" title="Sources Button on Codepen"><span>RESPONSIVE</span></a></h2>
</li>
<li>
<h2>
<a href="https://gist.github.com/Myscript2010/8e36ce09eddd038156d5"target="_blank" title="Sources social networking"><span>SOCIAL NET</span></a></h2>
</li>
<li>
<h2>
<a href="http://codepen.io/Myscript2010/pen/XdpomG"target="_blank" title="Full Code on Codepen"><span>FULL CODE</span></a></h2>
</li>
<li>
<h2>
<a href="https://dribbble.com/Myscript2010s"target="_blank" title="Let's Share"><span>DRIBBBLE</span></a></h2>
</li>
<li>
<h2>
<a href="http://codepen.io/chuongdang/pen/yzpDG"target="_blank" title="Sources Firework on Codepen"><span>FIREWORK</span></a></h2>
</li>
</ul>
</div>
</div>
<div id="social">
<a title="Facebook" href="https://www.facebook.com/learn.editing.myscript2010" target="_blank">  <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFhyphenhyphenucd0wZJNmneT62SGwxoRYPqs3bIvHm0TSvPX6tGuoGcpARro0TQpvNjNgAD021uRsTmkfU7BhkhW4inb_tSIw06_Q9atpEm2JBE4xTlbPtsPvDq6MmS1UGBbsPWoCbda3nUQWjg4AT/s1600-r/facebook-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a>   <a title="Gg Pluss" href="https://plus.google.com/u/0/101254379497511200564/posts" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhaVWu4HiTU7o7R9qFj-N-RXEugGByGk9urow1VJ4rg0eGVodZRv5izKowkoCFB2zfe4__k14WUrrV0K71BnqJ8zQjIo74kdp20evfBntTmplrIxjGu9SCFoKniAznl_wAaqeVqk9qmggo/s1600-r/google-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a>   <a title="Mys2010 on Codepen" href="http://codepen.io/hello" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIdsNNQDoOCwvCsIIDABeNTjTMvtmphLRxaeZ8sJv0rHyr-WOCRoDl_k7_ZcKQaDuQGhmLiSfSifaQtlZvbyW1IihLS3oUBQhJuuczalxQidrA0MX7gUncTjPd2wob2YJHBxkyTfgOMYhyphenhyphen/s1600-r/icon_codepen-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a> <a title="pinterest" href="https://www.pinterest.com/myscript2010" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC0V3qwzJz_FGW4NcklUEa5Xu46EhMsZS0mRQAEei6ySTnleG3GrO-rQ53rwBv7pUTw7chKQ45WQB3wvikj7FnXeCHnoib0qKy_E6StPIdhZaYGY9OtUke3Am9a5bntPddfWGgQT_d8-ak/s1600-r/pinterest-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a><a title="Twitter" href="https://twitter.com/myscript2010s" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwWnvi_VZaCKzOM-QEbVutfN5aguT7kpohIeS3y7C4K_XyM2yJhQyqgo9JK7fSDQkP2AHBn3gC_OZKx2g7gcaAlagAq0zi79MkLw9iOD5mTJE6Box_CHC5sMkS_kEWVvrGMV4_GcjM-baU/s1600-r/twitter-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a>  </div>
</center>
<center>
<a href="https://sites.google.com/site/fileblogfor/code/Social-Net-Mys2010.css"title="Download Full Code">
<img src="http://s14.postimg.org/hp6it0d2p/download_button.png" name="e902" border="0" width="100" height="60" /></a>
</center>
<script>
  window.console = window.console || function(t) {};
</script>
<!-- setup our canvas element -->
<canvas id="canvas">Canvas is not supported in your browser.</canvas>
<script src="//assets.codepen.io/assets/common/stopExecutionOnTimeout-f961f59a28ef4fd551736b43f94620b5.js"></script>
<script>
      // when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval
// not supported in all browsers though and sometimes needs a prefix, so we need a shim
window.requestAnimFrame = ( function() {
 return window.requestAnimationFrame ||
    window.webkitRequestAnimationFrame ||
    window.mozRequestAnimationFrame ||
    function( callback ) {
     window.setTimeout( callback, 1000 / 60 );
    };
})();

// now we will setup our basic variables for the demo
var canvas = document.getElementById( 'canvas' ),
  ctx = canvas.getContext( '2d' ),
  // full screen dimensions
  cw = window.innerWidth,
  ch = window.innerHeight,
  // firework collection
  fireworks = [],
  // particle collection
  particles = [],
  // starting hue
  hue = 120,
  // when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks
  limiterTotal = 5,
  limiterTick = 0,
  // this will time the auto launches of fireworks, one launch per 80 loop ticks
  timerTotal = 80,
  timerTick = 0,
  mousedown = false,
  // mouse x coordinate,
  mx,
  // mouse y coordinate
  my;
 
// set canvas dimensions
canvas.width = cw;
canvas.height = ch;

// now we are going to setup our function placeholders for the entire demo

// get a random number within a range
function random( min, max ) {
 return Math.random() * ( max - min ) + min;
}

// calculate the distance between two points
function calculateDistance( p1x, p1y, p2x, p2y ) {
 var xDistance = p1x - p2x,
   yDistance = p1y - p2y;
 return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) );
}

// create firework
function Firework( sx, sy, tx, ty ) {
 // actual coordinates
 this.x = sx;
 this.y = sy;
 // starting coordinates
 this.sx = sx;
 this.sy = sy;
 // target coordinates
 this.tx = tx;
 this.ty = ty;
 // distance from starting point to target
 this.distanceToTarget = calculateDistance( sx, sy, tx, ty );
 this.distanceTraveled = 0;
 // track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails
 this.coordinates = [];
 this.coordinateCount = 3;
 // populate initial coordinate collection with the current coordinates
 while( this.coordinateCount-- ) {
  this.coordinates.push( [ this.x, this.y ] );
 }
 this.angle = Math.atan2( ty - sy, tx - sx );
 this.speed = 2;
 this.acceleration = 1.05;
 this.brightness = random( 50, 70 );
 // circle target indicator radius
 this.targetRadius = 1;
}

// update firework
Firework.prototype.update = function( index ) {
 // remove last item in coordinates array
 this.coordinates.pop();
 // add current coordinates to the start of the array
 this.coordinates.unshift( [ this.x, this.y ] );

 // cycle the circle target indicator radius
 if( this.targetRadius < 8 ) {
  this.targetRadius += 0.3;
 } else {
  this.targetRadius = 1;
 }

 // speed up the firework
 this.speed *= this.acceleration;

 // get the current velocities based on angle and speed
 var vx = Math.cos( this.angle ) * this.speed,
   vy = Math.sin( this.angle ) * this.speed;
 // how far will the firework have traveled with velocities applied?
 this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy );

 // if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached
 if( this.distanceTraveled >= this.distanceToTarget ) {
  createParticles( this.tx, this.ty );
  // remove the firework, use the index passed into the update function to determine which to remove
  fireworks.splice( index, 1 );
 } else {
  // target not reached, keep traveling
  this.x += vx;
  this.y += vy;
 }
}

// draw firework
Firework.prototype.draw = function() {
 ctx.beginPath();
 // move to the last tracked coordinate in the set, then draw a line to the current x and y
 ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] );
 ctx.lineTo( this.x, this.y );
 ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
 ctx.stroke();

 ctx.beginPath();
 // draw the target for this firework with a pulsing circle
 ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 );
 ctx.stroke();
}

// create particle
function Particle( x, y ) {
 this.x = x;
 this.y = y;
 // track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
 this.coordinates = [];
 this.coordinateCount = 5;
 while( this.coordinateCount-- ) {
  this.coordinates.push( [ this.x, this.y ] );
 }
 // set a random angle in all possible directions, in radians
 this.angle = random( 0, Math.PI * 2 );
 this.speed = random( 1, 10 );
 // friction will slow the particle down
 this.friction = 0.95;
 // gravity will be applied and pull the particle down
 this.gravity = 1;
 // set the hue to a random number +-50 of the overall hue variable
 this.hue = random( hue - 50, hue + 50 );
 this.brightness = random( 50, 80 );
 this.alpha = 1;
 // set how fast the particle fades out
 this.decay = random( 0.015, 0.03 );
}

// update particle
Particle.prototype.update = function( index ) {
 // remove last item in coordinates array
 this.coordinates.pop();
 // add current coordinates to the start of the array
 this.coordinates.unshift( [ this.x, this.y ] );
 // slow down the particle
 this.speed *= this.friction;
 // apply velocity
 this.x += Math.cos( this.angle ) * this.speed;
 this.y += Math.sin( this.angle ) * this.speed + this.gravity;
 // fade out the particle
 this.alpha -= this.decay;

 // remove the particle once the alpha is low enough, based on the passed in index
 if( this.alpha <= this.decay ) {
  particles.splice( index, 1 );
 }
}

// draw particle
Particle.prototype.draw = function() {
 ctx. beginPath();
 // move to the last tracked coordinates in the set, then draw a line to the current x and y
 ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] );
 ctx.lineTo( this.x, this.y );
 ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
 ctx.stroke();
}

// create particle group/explosion
function createParticles( x, y ) {
 // increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
 var particleCount = 30;
 while( particleCount-- ) {
  particles.push( new Particle( x, y ) );
 }
}

// main demo loop
function loop() {
 // this function will run endlessly with requestAnimationFrame
 requestAnimFrame( loop );

 // increase the hue to get different colored fireworks over time
 //hue += 0.5;
 
  // create random color
  hue= random(0, 360 );

 // normally, clearRect() would be used to clear the canvas
 // we want to create a trailing effect though
 // setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely
 ctx.globalCompositeOperation = 'destination-out';
 // decrease the alpha property to create more prominent trails
 ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
 ctx.fillRect( 0, 0, cw, ch );
 // change the composite operation back to our main mode
 // lighter creates bright highlight points as the fireworks and particles overlap each other
 ctx.globalCompositeOperation = 'lighter';

 // loop over each firework, draw it, update it
 var i = fireworks.length;
 while( i-- ) {
  fireworks[ i ].draw();
  fireworks[ i ].update( i );
 }

 // loop over each particle, draw it, update it
 var i = particles.length;
 while( i-- ) {
  particles[ i ].draw();
  particles[ i ].update( i );
 }

 // launch fireworks automatically to random coordinates, when the mouse isn't down
 if( timerTick >= timerTotal ) {
  if( !mousedown ) {
   // start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
   fireworks.push( new Firework( cw / 2, ch, random( 0, cw ), random( 0, ch / 2 ) ) );
   timerTick = 0;
  }
 } else {
  timerTick++;
 }

 // limit the rate at which fireworks get launched when mouse is down
 if( limiterTick >= limiterTotal ) {
  if( mousedown ) {
   // start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target
   fireworks.push( new Firework( cw / 2, ch, mx, my ) );
   limiterTick = 0;
  }
 } else {
  limiterTick++;
 }
}

// mouse event bindings
// update the mouse coordinates on mousemove
canvas.addEventListener( 'mousemove', function( e ) {
 mx = e.pageX - canvas.offsetLeft;
 my = e.pageY - canvas.offsetTop;
});

// toggle mousedown state and prevent canvas from being selected
canvas.addEventListener( 'mousedown', function( e ) {
 e.preventDefault();
 mousedown = true;
});

canvas.addEventListener( 'mouseup', function( e ) {
 e.preventDefault();
 mousedown = false;
});

// once the window loads, we are ready for some fireworks!
window.onload = loop;
  
    </script>
Penjelasan :
Ganti background gambar, teks dan link title sesuai keinginan
Edited by. Mys2010 on Codepen
Buttons by. Kevadamson on Codepen
Firework by. Chuong Dang on Codepen

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